BA 3D Animation and Games is a multi-disciplinary programme that focuses on the growth in independent gaming and computer art culture. You will operate in an active studio environment that brings together animation fundamentals with the latest developments in computer technology. This degree helps you to develop as a professional practitioner in this burgeoning field and to operate at the forefront of new and exciting movements in animation and game production.
At Middlesex, we passionately believe in the importance of formal and conceptual experimentation as a means to developing innovative approaches to animation and games. The work our students complete on this course is far reaching in form and content due to the collaborative studio culture that develops throughout the programme.
This specialised course is run in partnership with BA Animation so you can gain experience in traditional animation techniques such as 2D pixilation, stop motion and model making, as well as 3D computer animation. This critical foundation in the fundamentals of drawing and animation is coupled with practical and theoretical experimentations in gaming culture.
According to the Destination of Leavers from Higher Education (DLHE) survey 2013, 91% of our BA 3D Animation and Games students were in graduate level employment within 6 months of graduating.
On our course you will receive a thorough foundation in non-digital techniques whilst also exploring computer based approaches in general and computer gaming in particular. The course framework includes project based collaborations and integrated workshops that are designed to develop observational drawing and technological skills essential to all aspects of 3D computer animation production and computer games.
In the first two years of study, you will attend lectures and workshops in each of the core computer-based subjects. These two strands are supplemented and informed by lectures and seminars that address the historical and cultural background to animation, computer generated imagery and games. Each module of study is focused on producing creative work, gradually building a professional portfolio to assist your entry into the job market.
The final year of study is principally devoted to producing a substantial, game related animation. Graduating students have the opportunity to specialise in disciplines such as concept art, character design, modelling, animation, film-making/direction and game development.
You can find information about teaching and assessment on this course in the programme specification.
You will hone your skills through demonstrations and practical work in our studios and workshops, as well as lectures, seminars, tutorials, visits and your own personal research. You will also have the opportunity to attend presentations by professional animators and interview them to learn more about their work. You will give presentations, take part in class discussions and work on group projects, essays and practical assignments.
You may have the opportunity to do a short work placement with a design organisation.
You will show off your work through end-of-term exhibitions and showreel and portfolio presentations. You will also be assessed through practical projects, essays, reports, critiques, presentations, diaries and learning logs, as well as your participation in practical sessions. Some assignments are individual; for others you will work in a team.
We will consider all applications on their individual merit; successful applicants should demonstrate suitability, dedication and fitness for their chosen programme of study. All candidates are asked to submit evidence of previous production and creative practice, normally presented as a portfolio. As far as possible, students are invited to attend for interview and will be offered the opportunity to view the School and meet appropriate staff and students. Where prior qualifications are not available; applicants with appropriate experience will be assessed on the evidence of their commitment and the quality of their portfolio.
The School normally makes offers on condition of 280 UCAS tariff points in line with our long held belief that the achievement of distinction from a Foundation or Level 3 Diploma or BTEC National Diploma in Art and Design is an excellent preparation for our courses. The International Baccalaureate and Advanced Progression Diplomas, specialising in Art and Design subjects, are also accepted at the equivalent tariff and above. We accept the Access to HE Diploma. GCSE English with a minimum of Grade C is required for a student entering the University.
Recognised overseas qualifications must evidence at least the equivalent standards as home students. The School invites the submission of portfolios from all of its applicants so that we can assess ability and potential. To find out more about the requirements from your country of origin, please see further information under support in your country.
Applicants must have competence in English language and we normally require Grade C GCSE or an equivalent qualification. The most common English Language requirements for international students are IELTS 6.0 (with minimum 5.5 in all four components) or TOEFL internet based 72 (with at least 17 in listening & writing, 20 in speaking and 18 in reading).
Middlesex also offers an Intensive Academic English course (Pre-Sessional) that ranges from 5-17 weeks depending on your level of English. Successful completion of this course would meet English language entry requirements.
You might also be interested in our 12 week long foundation course, which run three times a year, successful completion of which will guarantee a place on a nominated BA Honours degree.
The application is just the first step in our selection process, we also invite you to an interview and review your portfolio of art and design work.
The interview itself usually lasts about 15 minutes, but please allow an hour as this usually includes a tour of our facilities. We use the interview to allow us to find out more about you, to better understand your aspirations and interests and for you to learn more about us. The interview will explore why you want to study the subject with us, there will be no trick questions, so don't be too nervous.
We've created a short video to help you prepare for your portfolio:
This degree will prepare you for an animation career focusing on 3D Animation and animation roles within the computer games industry.
Middlesex has strong links with art and design employers. Our industry partners sponsor final year students and give visiting lectures, and hundreds of art and design agencies, organisations and other employers attend our final year degree show each year.
All our staff work professionally in the animation industry. Some of their professional work can be seen on their websites, linked below.
Sophie Mobbs Lecturer in Computer Animation
Joint Programme Leader of BA 3D Animation and Games
Sophie Mobbs is a computer animator with 10 years' experience working as an animator in the games industry. She has worked on eight published games for PCs, consoles and handhelds, specialising in 3D in-game animation and Full Motion Video. Games she has contributed to include: Alien vs Predator (Rebellion), Chill, Dogs of War, Lego Island 2, Lego Island 3, Xtreme Stunts, Urban Freestyle (Silicon Dreams) Formula 1 2004, and Formula 1 2005 (Sony).
Sophie also has a published graphic novel and draws comics under a pseudonym for anthologies within the British Small Press. She teaches Maya and Flash and she is currently conducting PhD research in Body Language with Animation.
Senior Lecturer in Animation Theory and Research
Joint Programme Leader of BA 3D Animation and Games
Lecturer in 3D Animation and Games
In addition to our permanent academic team we have a regular programme of special lectures and masterclasses from animation professionals. Recent visiting lecturers include Merlin Crossingham, animation director of Wallace and Gromit at Aardman Animation; Kitty Taylor, BAFTA winning animation director of Charlie and Lola; Sidney Padua, CG character animator on Clash of the Titans and The Golden Compass; and Paul Chung, 3D Animation Director at Dreamworks and Warner Bros.
Our facilities are second to none and include:
You can also hire specialised equipment for your assignments and there is a wealth of specialist technical help in our workshops from professionals who are dedicated to helping you achieve excellence.
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