"Combine technical skill, analytical ability, lots of ideas and, inevitably, the art of recognizing the true spark of life of a concept. That spark is very rare and once you find it, hold on to it as if your life depends on it."Mikael Hed, CEO of Rovio, creators of Angry Birds (in Advertising Age)
The Games Design degree at Middlesex provides the technical training and overall knowledge you will need to make a career in the competitive gaming industry.
Games Design is a rapidly changing and converging industry with new technologies, new users and new platforms emerging every day. It is no longer enslaved to large-scale, big-budget delivery and most opportunities for graduates are in casual games, online games, and mobile games serviced by a growing indie sector.
Our BA/BSc is designed to prepare you with a skillset that is resilient to these changes, equipping you with the specific skills and knowledge needed to launch a career as a Games Designer.
This programme also helps you develop experience in a wide range of digital technologies that will enable you to work within the broader creative industries. Our state-of-the-art facilities give you access to over 30 workstations equipped with an impressive array of the latest software
You'll learn to work in groups and individually on a series of projects that will let you discover your strengths and build up an impressive portfolio. You will get to develop a wide range of skills, ranging from programming, story development, novel interface use, and game play design. As games designers and developers, you will work alongside artists from our BA 3D Animation and Games programme in coordinated workshops. To help direct your future career, work placement opportunities are built into the curriculum. Middlesex also has very strong links with potential employers – indeed, our industry partners provide live briefs and visiting lectures.
At MDX, you will be part of a thriving creative community. We'll teach you the core skills to be a successful games designer in a fast-changing industry.
Creative Technologies Workshop 1 (30 Credits)
This module develops knowledge and skills in the use of core technologies related to games development. This includes an introduction to programming, essential 3D modelling and the use of games engines.
Creative Technologies Workshop 2 (30 Credits)
This module enables you to extend and apply the skills and knowledge developed in the previous module by producing working prototypes of elements of your own game that you've designed.
Game Fundamentals 1 (30 Credits)
An understanding of the fundamental principles and approaches is an essential part of becoming a competent Games Designer. This module will introduce you to a range of topics including design methodologies, idea generation techniques, project planning methods, game mechanics, interaction design, user experience, player types and theories relating to play.
Game Fundamentals 2 (30 Credits)
This module is focussed on designing and implementing game elements. This will include taking part in a variety of project-based workshops involving non-digital prototyping, play testing and observation methodologies.
Advanced Creative Technologies Workshop 1 (30 Credits)
The module builds on your practical skills and knowledge. It introduces different approaches to programming and implementing games on a range of platforms, including mobile, tablet, PC, consoles and AR.
Advanced Creative Technologies Workshop 2 (30 Credits)
Collaboration and teamwork are vital skills for a Games Designer. This module enables you to work in teams from other programmes to design and implement a playable level.
Game Culture (30 Credits)
Games have become a significant part of our lives. This module will explore some of the important cultural aspects that games have including such topics as ludology, ethnicity, gender, addiction, ethics, gamification and serious games.
Game Technologies (30 Credits)
Technical advances are constantly producing new game-related interfaces. This module allows you to explore a range of novel technologies and to produce ways of integrating these into gameplay.
Project Proposition and Planning (30 Credits)
This module will enable you to devise and plan a coherent, achievable and innovative final project. A series of presentations and group presentations will help you get your project approved and ready for implementation.
Final Project: Technical (30 Credits)
For those students undertaking a BSc, this module will be focussed on producing a working level or game via extensive programming and playtesting. Opportunities for live briefs and placements are built into this module.
Final Project: Design-led (30 Credits)
For those students undertaking a BA, this module will focus on producing a working level or game using scripting and a games engine. Opportunities for live briefs and placements are built into this module.
Professional Portfolio (30 Credits)
Having a professional portfolio is vital in helping you to begin your career, whether you want to start your own studio, join an existing indie studio or a major games company. This module aims to help you consolidate, present and disseminate the work you have already completed in your studies.
Research and Documentation (30 Credits)
Designing and making a new game requires a good deal of contextual research, design justification, project documentation and reflection. This module will help you develop the documentation to accompany your Final Project.
Teaching is focused on project-based workshops supplemented by lectures and seminars so you can build a substantial portfolio of work. You will work with fellow students on related courses such as 3D Animation, art and design, computing and graphics while gaining experience in teamwork and workflow as you collaborate to produce working games.
The programme is focused on innovation and design, equipping you with the skills you need to begin your career in this rapidly changing area.
Work placement opportunities are built into the curriculum. Middlesex has very strong links with employers – indeed, our industry partners provide live briefs and visiting lectures.
Typical offers for this course:
A Levels minimum two, maximum three subjects
Edexcel BTEC Level 3 Extended Diploma minimum two, maximum three subjects
Access to HE Diploma
Pass with 45 credits at Level 3 , of which all 45 must be Merit or higher
You will also be expected to attend an interview and bring a portfolio of your work as part of the application process.
If you are unable to meet the entry requirements for this course you may still be eligible for our Foundation year course. This is an extra year of study to prepare you for the full degree. For more information see our Foundation Year in Media page.
Our entry requirements are displayed as grades. Please use the UCAS calculator to find out the equivalent tariff points.
UK/EU and International students are eligible to apply for this course.
If you have achieved a qualification such as a foundation degree or HND, or have gained credit at another university, you may be able to enter a Middlesex University course in year two or three. For further information please visit our Transfer students page.
If you have relevant work experience, academic credit may be awarded towards your Middlesex University qualification. For further information please visit our Accreditation of Prior Learning page.
We accept the equivalent of the above qualifications from a recognised overseas qualification. To find out more about the qualifications we accept from your country please visit the relevant Support in your country page.
If you are unsure about the suitability of your qualifications or would like help with your application, please contact your nearest Regional office for support.
You will not need a visa to study in the UK if you are a citizen of the European Union, Iceland, Liechtenstein, Norway or Switzerland. If you are a national of any other country you may need a visa to study in the UK. Please see our Visas and immigration page for further information.
You must have competence in English language to study with us. The most commonly accepted evidence of English language ability is IELTS 6.0 (with minimum 5.5 in all four components). Visit our English language requirements page for a full list of accepted English tests and qualifications. If you don't meet our minimum English language requirements, we offer an intensive Pre-sessional English course.
Entry onto this course does not require an interview, entrance test, portfolio or audition.
The programme is well resourced with state-of-the-art facilities - you will have access to over 30 workstations equipped with an impressive array of the latest software including Unity, Processing, OpenFrameworks, Maya, Z-Brush, After Effects, Flash, Final Cut Pro and Photoshop. Students will also have access to a Vicon Motion Capture and Green screen facility.