Combining theory with active learning in a studio environment, our 3D animation course gives you the practical skills needed to start your career as a 3D animation artist/designer.
With more than 2000 active games companies in the UK, has there ever been a better time to enter the British gaming industry and take part in a game design course? As part of our 3D design course module you'll gain the knowledge and the space to develop as an artist working with 3D software. You cover the key areas of animation and design; developing your critical thinking skills, environmental and character art, rendering and dynamics, virtual reality design, Z-Brush sculpting, 3-D printing and a host of others. All this builds your confidence and equips you for a career in the industry.
You'll perfect your skills in a live studio environment working on the latest industry standard software and techniques, mirroring exactly how animators and game designers work daily.
You will also learn through discussions, demonstrations, seminars, presentations and practical work, as well as intensive workshops which combine individual and group work. All of these support you as you learn all about contemporary workflows in commercial animation and games studios pipelines.
Our studio facilities are second to none and you will work on industry-standard software such as Unreal Engine, Unity and the Adobe Creative Suite. The studio also hosts high-spec, overclocked workstations, 20 VR devices, a motion capture studio, a green screen cove and a state-of-the-art 3D printing studio.
Our course also allows you to build your professional network - beyond your day-to-day learning, you’ll also have the opportunity to attend guest lectures and masterclasses from animation professionals to interview them and learn more about their work. Previous lecturers have included Sydney Padua, senior animator on Clash of the Titans and Jungle Book, and Alex Robinson and Daniel Boyle of the award winning Treat studio. During your course, you’ll even have the chance to gain work experience in a studio, as you complete a four week live project responding to a brief set by industry practitioners that reflect the most emergent and contemporary practices in the industry.
You also get the support you need to succeed. From your Personal Tutor to your Graduate Academic Assistant, each one has studied your subject and will provide the support you need based on their own experience. If you need a little help with writing, numeracy or library skills, we can help with that too. We also offer support from specialised technicians with professional experience in your field. They support you in the studio and in workshops, as well as during your projects.
We have strong links with art and design employers to help you find the career of your dreams. Graduates have gone on to work with game studios like Rockstar and Cloud Imperium Games, as well as animation boutiques like Treat Studios and Blue Zoo. A BA in 3D Animation and Games is the first step for a career in animation.
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This module aims to enable you to identify and deliver a research project that is the product of sustained and creative engagement both with a range of research resources and an area of studio-practice. The module will consolidate skills of project identification, research organisation and development, time management, written and visual analysis and the presentation of a critical argument/thesis. The module further consolidates the development of skills required for autonomous learning.
You can find more information about this course in the programme specification. Optional modules are usually available at levels 5 and 6, although optional modules are not offered on every course. Where optional modules are available, you will be asked to make your choice during the previous academic year. If we have insufficient numbers of students interested in an optional module, or there are staffing changes which affect the teaching, it may not be offered. If an optional module will not run, we will advise you after the module selection period when numbers are confirmed, or at the earliest time that the programme team make the decision not to run the module, and help you choose an alternative module.
Have a play with the 3D Models below designed by our students.
Scroll through the images below to see examples of student work. For even more examples, visit the 3D Animation and Games showcase website.
Ben is a computer animator and visual artist. He studied animation at Royal College of Art and his films have been screened at festivals internationally, including Annecy, Pictoplasma, and London International Animation Festival. His recent work includes an Arts Council / Welcome Trust supported music video about the Human Appendix.
3D Animation and Games BA graduate
Start: October 2019
Duration: 3 years full-time
Start: October 2019, EU/International induction: September 2019
Duration: 3 years full-time
Code: BA: W24Z, BSc: W24X
Start: October 2019, International induction: September 2019
Duration: 3 years full-time, Normally 5 years part-time