E-Sports and the Music Industry: Creation, Production and Regulation
In recent years, connections between music and video games have moved away from the screen, on which both topics initially converged. What was at first a task for game programmers became a full music-team job requiring creative and production crews that work together to produce events and memorable compositions, both in-game and on stage. The e-sports scene, now a global phenomenon, has created a need for music creation, production and regulation, becoming a new area for the music industry to explore. Yet, the role of music in video games relates not only to gaming, but also to marketing strategies that put it at the very social centre of the scene. In this talk, I will discuss the different musical roles in e-sports, including the structure of music production teams for video game companies, and the most urgent issues being raised around music copyright in online streaming.
Dr Eulalia Febrer Coll is a Ph.D. in Popular Music (Cardiff University, 2019), MA in Music an Interdisciplinary Art (Universitat de Barcelona, 2014), and BA in Musicology (ESMUC, 2013). She combines her work as Lecturer at Conservatori Superior de Música de les Illes Balears and Universidad Internacional de La Rioja, with the position of COO at Electronic Dojo SL, a company focused on developing competitive and educational events in e-sports. Her work includes both academic contributions to the topics of music, emotion, ritual and video games, and the organisation of events such as GameSound or All Stars Arena. Eulalia is a collaborator at Image Processing and Multimedia Technology Center (Universitat Politècnica de Catalunya), Esport Talent Canarias, and Grup de Musicologia de Menorca (Institut Menorquí d’Estudis).