Combining theory with active learning in a studio environment, our 3D animation course gives you the practical skills needed to start your career in the animation or games industry.
With more than 2000 active games and animation studios in the UK, has there ever been a better time to enter the British gaming industry and take part in a game design course? As part of our 3D design course module you'll gain the knowledge and space to develop as an artist working with 3D software. You'll cover the key areas within the industry: character art, environment art, character animation, rendering and dynamics, virtual reality design, Z-Brush sculpting, 3D printing and a host of others. All this builds your confidence and equips you for a career in the industry.
You'll perfect your skills in a live studio environment working on the latest industry standard software and techniques, mirroring exactly how animators and game designers work daily.
You'll learn through discussions, demonstrations, seminars, presentations and practical work, as well as intensive workshops combining individual and group work. All of these support you as you learn all about contemporary workflows in commercial animation and games studio pipelines.
Our studio facilities are second to none and you'll work on industry-standard software such as Maya and Z-Brush. The studio also hosts high-spec, overclocked workstations, 20 VR devices, a motion capture studio, green screen and a state-of-the-art 3D printing and scanning studio.
Our course also allows you to build your professional network - beyond your day-to-day learning, you’ll also have the opportunity to attend guest lectures and masterclasses from animation professionals to interview them and learn more about their work. Previous lecturers have included Sydney Padua, senior animator on Clash of the Titans and Jungle Book, and Alex Robinson and Daniel Boyle of the award winning Treat studio. During your course, you’ll even have the chance to gain work experience in a studio, as you complete a four week live project responding to a brief set by industry practitioners that reflect the most emergent and contemporary practices in the industry.
You also get the support you need to succeed. From your Personal Tutor to your Graduate Academic Assistant, each one has studied your subject and will provide the support you need based on their own experience. If you need a little help with writing, numeracy or library skills, we can help with that too. We also offer support from specialised technicians with professional experience in your field. They support you in the studio and in workshops, as well as during your projects.
We have strong links with art and design employers to help you find the career of your dreams. Graduates have gone on to work with game studios like Rockstar and Cloud Imperium Games, as well as animation boutiques like Treat Studios and Blue Zoo. A degree in 3D animation and games is the first step for a career as an artist in the games and animation industries.
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This module aims to enable you to identify and deliver a research project that is the product of sustained and creative engagement both with a range of research resources and an area of studio-practice. The module will consolidate skills of project identification, research organisation and development, time management, written and visual analysis and the presentation of a critical argument/thesis. The module further consolidates the development of skills required for autonomous learning.
More information about this course
See the course specification for more information about typical course content outside of the coronavirus outbreak:
Optional modules are usually available at levels 5 and 6, although optional modules are not offered on every course. Where optional modules are available, you will be asked to make your choice during the previous academic year. If we have insufficient numbers of students interested in an optional module, or there are staffing changes which affect the teaching, it may not be offered. If an optional module will not run, we will advise you after the module selection period when numbers are confirmed, or at the earliest time that the programme team make the decision not to run the module, and help you choose an alternative module.
Each year we take final year projects from students on BA 3D Animation and Games to be displayed at the Arts and Creative Industries degree show, usually held at the Truman Brewery.
Have a play with the 3D Models below designed by our students.
Scroll through the images below to see examples of student work.
Ben is a computer animator and visual artist. He studied animation at Royal College of Art and his films have been screened at festivals internationally, including Annecy, Pictoplasma, and London International Animation Festival. His recent work includes an Arts Council / Welcome Trust supported music video about the Human Appendix.
3D Animation and Games BA graduate
We’ll carefully manage any future changes to courses, or the support and other services available to you, if these are necessary because of things like changes to government health and safety advice, or any changes to the law.
Any decisions will be taken in line with both external advice and the University’s Regulations which include information on this.
Our priority will always be to maintain academic standards and quality so that your learning outcomes are not affected by any adjustments that we may have to make.
At all times we’ll aim to keep you well informed of how we may need to respond to changing circumstances, and about support that we’ll provide to you.
Start: October 2021
Duration: 3 years full-time
Start: October 2021, September 2021: EU/INT induction
Duration: 3 years full-time
Code: BA: W24Z, BSc: W24X
Start: October 2021
Duration: 3 years full-time, Normally 5 years part-time