Mr Sean Wade

Technical Tutor (Animation & Games)

Sean Wade
  • School Faculty of Business and Law

  • Department Faculty Technicians

  • Location London

Research activities

  • 3D Animation
  • Game Art
  • Digital Sculpting

  • Current Teaching

    Recently, Sean has led and taught on multiple 3D Animation for Games and Film modules, including:

    Practice and Research:

    This is a practice-based research module in which students develop their knowledge in 3D technologies through practical experimentation and application.

    Asset creation: 

    The asset creation module focuses on the creation of production-ready 3D assets, rigs and animations for use in films and games.

    Major project pre-production

    The Major Project preproduction prepares the students to work on large-scale collaborative projects utilising up-to-date industry-standard project management tools and techniques. Whilst also building a portfolio of pre-production materials such as storyboards, concepts, previs, whiteboxing, etc.

    Major project production

    The Major project module builds on the content created during the pre-production module to create a successful outcome, often an animated short or game level.

    Portfolio

     Through the portfolio module, students build a network, develop a portfolio, CV and a range of other self-branding materials.

    Throughout these modules, students will learn and develop a strong proficiency in:

  • Autodesk Maya
  • Blender
  • Adobe Substance + Designer
  • Photoshop
  • Xgen
  • XNormal
  • Marvelous Designer
  • Unreal Engine
  • Unity
  • ZBrush
  • … and many more.


    Biography

    Throughout his career, Sean has held a wide variety of creative-technical roles, such as 3D artist, animator, and art director in the animation and games industries at innovative studios such as Gamar. 

    As his work evolves with the medium, he seeks to cultivate collaborative visual excellence, whilst blending creativity with technical precision.

    Publications