Code
P317
Start
September 2026
Fees
£9,790* (UK) | £17,200 (INT)
Duration
3 years full-time, 6 years part-time
Location
Hendon campus
Entry Requirements
80-112 UCAS points
Course overview

Why study Digital Media Production BA Honours at Middlesex?

Our Digital Media Production course has been especially designed to meet the skills and demands of the fast-moving creative industries. You’ll gain knowledge and skills in areas such as immersive and augmented reality, video production, website design, culture and Web3, supported by practice-based learning and strong industry links.

  • Industry-relevant digital skills: Gain knowledge and practical experience in immersive and augmented reality, video production, website design, digital culture, Web3, and emerging media technologies.
  • Practice-led creative work: Develop hands-on skills through photography, audio and video production, web design and HTML programming, data visualisation, smart environments, and multi-platform content creation.
  • Social media and analytics expertise: Learn to manage, analyse, and evaluate social media platforms using APIs and other data sources to present and assess digital content and campaigns.
  • Professional production methods: Be guided by experienced academics and technical tutors through modules focused on image, animation, video, sound recording and mixing, and advanced post-production.
  • Industry-standard tools and facilities: Apply theory using the latest professional software and equipment, supported by specialist facilities and access to a wide range of resources through the Kit Hub.
  • Real-world outcomes and experience: Produce live campaigns, viral videos, apps, platforms, games, and exhibitions, with the option of a work placement in London’s creative industries.

This course applies theory into practice while strengthening industry links and transferable employability skills. You will develop the ability to work independently and collaboratively, manage projects, communicate effectively across platforms, and produce professional, industry-standard digital media work for careers across media, marketing, and the creative industries.

Our students don’t just learn - they create for the industry. From live briefs and work experience with leading names like Bluebella and Cybersalon London, to showcasing award-winning talent on the global stage, we prepare you for success.

Our collaborative stand stole the spotlight, winning Best Stand at D&AD. On top of that, the programme team earned a High Commendation for Best Programme at the Middlesex Teaching Excellence Awards.

About your course

About your course

This course will develop the transferable skills required in the creative and cultural industries, in digital design, technology, creative copywriting, content creation and accounts management. You will gain an understanding of theory and debates in digital media production. And you will develop critical thinking to enable you to examine and respond to trends in networked and digital media and communications. It will provide you with opportunities to use data analysis tools and present data. You will understand social media strategies and content management tools and approaches in the creative and cultural industries. This course will develop your digital media production skills and proficiency in using operating systems, software and media production equipment. You will develop your communication skills for diverse purposes and audiences.

In the first year, you will learn how brands and visual storytelling shape and are shaped by culture. You’ll explore the art and science of persuasive communication for different audiences and across platforms. Additionally, you will develop creative concepts and compelling content for print and social media, by honing your skills in digital design, photography, web design, video production and sound design.

Explore the position of brands, and media in contemporary society and examine how these impact consumer behaviour. You will develop critical understanding of images, texts, and objects in various contexts, as well as issues of equality and responsible production and consumption. You will learn how to conduct effective market research, define audience and anticipate consumer decision and choices. This module equips you with critical and practical vocabularies and transferable skills for autonomous learning and research at degree level.

Learn the basics of brand development and the skills to communicate brand identity across print, digital design and photography. In this module you'll get your hands on the software and hardware that professionals use to build the content that makes up the modern media environment. You'll take a brief and learn how to critically evaluate the needs of a client and produce effective creative responses. You'll get to create your own brand and develop a strategy to promote it. By the end of the module you'll have designed a logo, shaped a brand identity, and developed branded assets for print and social media. You will have the foundational skills you need to succeed in the rest of the degree and started to develop a portfolio of work that you can show future employers.

Building on your work in the Visual Storytelling module, you will expand on your critical evaluation of the brand needs and creative image-making techniques. You will develop creative responses that encompass short form video and audio (radio/podcast) production. Through practice-based and problem-solving activities in our industry-standard facilities, you will produce audio-visual branded assets that support a coherent brand identity in a professional setting.

Learn to deliver impactful communications to different audiences, across multiple platforms achieving the required objectives. You will develop a range of digital and/or analogue practices, analytical approaches and tools by which to create, curate, direct and produce discursive content. You will also investigate the appropriate and ethical use of large language models (LLMs) as part of emerging creative practices, at the same time as developing your individual communicative style. Finally, this module enables you to explore possible career trajectories in the creative industries.

In year two you will take four compulsory modules and you will have the option to do an industry placement.

This module introduces you to a range of methods and techniques of research in the fields of digital media and communications. It equips you with key skills and knowledge that can be applied in academic and professional projects. You will learn how to devise and develop an independent research project within the framework of digital media. The module covers areas such as basic project planning and management skills. It will guide you across the learning of techniques and methods for digital ethnography, social media content analysis, big data analytics, creative research and how these compare with more traditional media research methods such as interviews, questionnaires, and focus groups.

This module enables you to produce immersive, critical, story-led, memory creating, and experience-driven content for social media and the metaverse. It teaches you to analyse, construct and critically reflect on interactive and immersive narratives and diverse modes, practices, and applications of immersive storytelling in a multitude of contexts. It requires you to develop a critical case study response/group presentation, accompanied by an individual report. You will develop the technical and creative skills to produce experiential content that is purposefully designed for specific audiences. In groups, you will create an immersive experience by means of some combination of interactions, animations, embedded media, creative technologies, and storytelling.

This module explores how user experience design (UX) and user interface design (UI) create deeper levels of engagement. Focussing on mobile to web, you will be introduced to the elements of UX design such as wireframing, prototyping and user journey mapping. You will design user interfaces using design systems and learn to employ UX/UI patterns to create immersive experiences for graphical user interfaces (GUIs), voice-controlled interfaces (VUIs), gesture-based interfaces using UI patterns, gamification and animations. Forms of media you may produce include mobile phone apps and websites. The module also covers interactive touchscreen installations for brands and product launches and information kiosks for museums. 

This module introduces best practice for each aspect of the content creation process and invites you to consider how creative choices associated with areas such as cinematography, layout, colour and typography underpins the success of your work. You will conduct research and develop ideation approach. You will then create, edit and composite assets utilising appropriate production workflows and industry-standard software and equipment, whilst demonstrating an awareness of the legal and ethical implications of outsourced assets.  

This module establishes an in-depth understanding of the evolving creative industries and their specialist sectors. This module offers key employment and job seeking skills, including networking, personal branding (including portfolio, CV and online profile development) and interview training. It provides you with the opportunity to learn from the experience of recent graduates who have moved into full-time roles as well as network with seasoned professionals. It will provide you with a comprehensive understanding of contemporary working practices. The module pays particular attention to the role of evolving online technologies in shaping and changing the world of work in the creative industries.
This module requires you to complete a work-placement in a selected sector of the industry. The module runs in cooperation with the University’s employability services and external partners. You will evaluate your performance and your learning from your work experience – as well as reflect on the cultural role of the organisation and place in the industry in which your work experience took place.

During year three you will undertake a major project alongside three additional compulsory modules. 

This module enables you to demonstrate research and creative skills developed in other parts of the programme in one major piece of work. You will undertake your own project that will be a development of a practical, creative, industry-standard project relevant to the field of digital media and communications with a critical reflection detailing the process of development and execution. You will have the opportunity to identify and engage critically with relevant critical frameworks in the field of digital media and communications, apply this knowledge in the development of a practical project, and demonstrate the relevant intellectual, professional and time management skills to bring the project to a successful completion. 

The module will teach you the creative and innovative application of digital technologies, frameworks and practical media production skills required to prepare you for a professional career in the field of creative technology.

You are supported to identify and solve a real-world problem by the creative application of a new or emerging technology.

Technologies will be introduced alongside their cultural and economic significance. 
Relevant case studies additionally inform the design of applications of creative technologies such as: Interactive participatory environments; games, guides, tours, interactive maps and tools, smartphone applications and services.

This module focuses on design for social innovation, the role of citizen designers as changemakers, and examines the rise of academic debate in the areas of social design, sustainable design, inclusive design, ethical design, and design futures. You will explore the potential of digital media for social change, participation, and empowerment, develop a range of creative and critical skills to address social issues, and learn to practice design in a socially responsible manner. The module requires the creative and critical application of digital media forms for the creation of a public-facing design project for social innovation and change, accompanied by a reflective design research report. Forms of media you may produce include social media campaigns, web-based projects, video and animation, community media, serious games, NFTs (non-fungible tokens), smart contracts, dApps and distributed ledger technologies, information screens, augmented reality (AR), mixed reality (MR), extended reality (XR). 

The module provides you with a comprehensive understanding of the diverse social media networks and technologies used in the capture, design, production and management of digital content. Through professional case studies, you will learn to critically evaluate and apply appropriate technologies and tools of social media management in different contexts, a range of institutions, organisations and practices. Key legal, ethical and regulatory frameworks and a critical understanding of the types of social data utilised are vital to the module. You will evaluate and develop social media management strategies and current trends, and by working to briefs you will demonstrate the ability to understand and engage with metrics, analytical tools and different types of data. 

To find out more about this highly regarded course, please download the Digital Media Production BA Honours course specification (PDF).

Teaching and learning

Teaching

Our learning and teaching strategy are built on the idea that students learn best when they are actively engaged with the learning. Modules contain activities in seminars, workshops and laboratory sessions that enable students to participate, discuss and question their learning and develop their practical skills.

This course is taught through group sessions (tutorials/learning groups) using inclusive approaches, practice-led guided learning via project briefs, situated learning experiences with industry professionals and industry visits, reflection on personal and cultural experiences. You will be involved in problem-solving, task-based learning, writing in academic, creative and professional genres, creative production workshops and technical inductions to software and equipment, creative project work, tutorials and continuous developmental feedback, guided and independent study and research. 

You will typically have ten to twelve hours of timetabled classes per week, in addition to regular one-to-one tutorials with lecturers and a range of tutors from services such as the Learning Enhancement Team, Library and MDX Works. You will benefit from personalised support from your academic advisor. 

You will be studying at our north London campus in Hendon.

During your first year, your weekly timetable will typically consist of:

  • 3 hours of engaging interactive sessions
  • 7 hours of practical classes and workshops
  • 1 hour of tutorials
  • 1 hour of group work

In years 2 and 3 your weekly timetable will typically consist of:

  • 2 hours of engaging interactive sessions
  • 6 hours of practical classes and workshops
  • 1 hour of tutorials
  • 1 hour of group work

 

When not attending your teaching, sessions mentioned above, you will be expected to continue learning independently through self-study. Typically, this will involve reading journal articles and books, working on projects, undertaking research, and preparing for assessments including coursework, presentations and examinations. Your independent learning is supported by the facilities available including the library and Study Hub, laptop hire, and with online materials in MyUniHub (see student support section below).

Here is an indication of how you will split your time:

Year 1

Hours Typical activity
288 Teaching, learning and assessment
912 Independent learning

Year 2

Hours Typical activity
240 Teaching, learning and assessment
960 Independent learning

Year 3

Hours Typical activity
240 Teaching, learning and assessment
960 Independent learning

 

 

 

 

Whether you are studying full or part-time – your course timetable will balance your study commitments on campus with time for work, life commitments and independent study.

We aim to make timetables available to students at least 2 weeks before the start of term. Some weeks are different due to how we schedule classes and arrange on-campus sessions.

You will have access to academic support services that you assist you in the following areas;

  • Study Skills, including academic writing, reading and numeracy skills.
  • Employability, with workshops and tutorials on CV writing, interview and presentation skills.
  • Library Support, including sessions on finding, and choosing the right resources and software and
  • tutorials on referencing and plagiarism.
  • Progression and Support Advisors to assist you with if you experience difficulties with your studies.
  • Well-being Services.

These services can be accessed through the UniHelp Desk in the Library building.

The Digital Media and Communications course is entirely coursework-based, with no exams. Assessments include production of media texts for example multisensorial discourse, images, video, website, immersive experiences, oral presentations, roleplays and simulation activities, generation, critical analysis and interpretation of (multimodal) texts, evidence of good argumentation and research in essay and report writing, independent and group project work culminating in a major project. This comprehensive approach ensures you develop practical skills to be industry ready.   

Percentage of course assessed by coursework

The balance of assessment will depend on the modules that you complete throughout your course. The approximate percentage of the course which is assessed by coursework is outlined below:

Year 1
100% coursework
Year 2
100% coursework
Year 3
100% coursework

You will receive feedback on the formative assessment, and written summative assessments. Feedback on examination performance can be requested from the module leader. Feedback is intended to help you learn and progress, and you are encouraged to review and discuss your feedback with your module or personal tutor.

We will aim to provide you with feedback within 15 working days of submission.

Details of progression and pass marks for assessment can be found in the university regulations.

Facilities Careers

Careers

How can the BA Hons Digital Media Production support your career?

This course will prepare you for a range of careers in digital media production and communications. In particular, the degree fully prepares graduates to pursue four career trajectories after graduation: content creator, digital designer, creative technologist, and accounts manager.

These include roles such as:

  • Social Media Analyst, Social Media Strategist, Social Media Manager
  • Account Director, Accounts Creative
  • Content Marketing Officer
  • Digital Account Manager, Digital Community Manager, Digital Content Management, Digital
  • Coordinator, Digital Director, Digital Loyalty, Digital Marketing
  • Events / Exhibitions Production Manager
  • Media Officer
  • Online Content Management, Web Content Developer
  • Search Engine Optimization Consulting
  • User Experience Analyst
  • Video and Blogging Community Management. 

Placements

You will have the opportunity to engage with industry-facing briefs to pitch ideas and produce work of professional standards in a range of modules. The optional, second year module, Work Placement in the Creative Industries is designed to support you in refining your CVs, enhancing job search strategies, improving interviewing skills and gaining substantial experience in your chosen field. Our range of modules enable you to hone a range of essential professional competencies, including time management, teamwork, pitching ideas, and lifelong learning skills, all aimed at preparing you for internships, and job opportunities. 

Our employability service Careers and Futures will launch you into the world of work from the beginning of your course, with placements, projects and networking opportunities through our 1000+ links with industry and big-name employers in London and globally. As an alumni, we offer you lifetime career support so we can help you as your progress.

MDXcelerator student start-up support

Want to be your own boss?

If you want to start your own company, our MDXcelerator student start-up support offers the opportunity to pitch your idea, gain expert mentoring, and win funding to launch your business.

Our MDX graduate competencies are the fundamental building blocks in preparing our students for their professional careers. They were developed by our Careers and Futures service through extensive research and collaboration with global, national, and local employers, as well as input from student groups across our campuses in London, Dubai and Mauritius.

The competencies are:

  • Leadership and Influence
  • Curiosity and Learning
  • Communication, Empathy, and Inclusion
  • Collaborative Innovation
  • Resilience and Adaptability
  • Problem Solving and Delivery
  • Technological Agility
  • Entrepreneurial Mindset

Find out more about graduate competencies at Middlesex.

Students at Middlesex span 122 countries and you will be part of our thriving global network. After you graduate, you'll join our alumni network. You will get access to: 

  • Lifetime careers support from the Careers and Futures employability service;
  • A 20% discount on further postgraduate study, or 10% discount for alumni from our academic partners;
  • Raise your personal profile as one of our featured alumni;
  • Continued limited usage of the Sheppard Library;
  • Exclusive MDX alumni networks to connect with your peers.
Entry requirements

Entry requirements

At Middlesex, we're proud of how we recognise the potential of future students like you. We make fair and aspirational offers because we want you to aim high, and we’ll support you all the way.

Qualifications

UCAS points
80-112 UCAS Tariff points
A Levels
BB-BBC
BTEC
MMP-DMM
Access requirements
Overall pass: must include 45 credits at level 3, of which all 45 must be at Merit or higher
Combinations
A combination of A-Level, BTEC and other accepted qualifications that total 80-112 UCAS Tariff points

We'll accept T Levels for entry onto this course (and our extended courses with a foundation year) with GCSEs in line with UCAS tariff calculation.

We’ll always be as flexible as possible and take into consideration any barriers you may have faced in your learning. And, if you don’t quite get the grades you hoped for, we’ll also look at more than your qualifications. Things like your work experience, other achievements and your personal statement.

If you have relevant qualifications or work experience, we may be able to count this towards your entry requirements.

Our entry requirements page outlines how we make offers.

 

 

Transferring courses

If you have a qualification such as a foundation degree or HND or have completed terms at another university, you may be able to join us in year two or three. Find out how to transfer courses.

Mature students (over 21)

You can apply at any age, even without formal qualifications, provided you can demonstrate relevant experience and ability.

Foundation year

If you don't meet the entry requirements, why not consider our Foundation Year in Arts and Creative Industries to help you prepare for the full degree?

We welcome students from the UK and all over the world. Join students from over 122 countries and discover why so many international students call our campus home:

  • Quality teaching with top facilities plus flexible online learning
  • Welcoming north London campus that's only 30 minutes from central London
  • Work placements and networking with top London employers
  • Award-winning career support to get you where you want to go after university.

Qualifications

We accept a wide range of international qualifications. Find out more about the accepted qualifications on your country's support page. If you are unsure of the suitability of your qualifications or would like help with your application, please contact your nearest international office.

English language

You will need to meet our English language requirements. And, don’t worry If you don't meet our minimum English language requirements, as we offer a Pre-sessional English course.

Visas

To study with us in the UK, you might need a Student visa. Please check to see if this applies to you.

Please apply via UCAS using this course’s UCAS code P307. 

Need help with your application? Check out our undergraduate application page.

Personal Statement

Find out how to make a an effective personal statement.

Interviews

You won't be required to interview for this course. 

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Fees

Fees 

The fees below refer to the 2026/27 academic year.

UK students1

Full-time: £9,790*

Part-time: £81 per taught credit

International students2

Full-time students: £17,200

Part-time students: £143 per taught credit

*Changes to tuition fees from the 2026-2027 academic year for UK undergraduate students

For the 2026/27 academic year, the maximum annual tuition fee applicable to UK undergraduate students for approved providers will increase to:

  • £9,790 for standard full-time courses
  • £11,750 for full-time accelerated courses
  • £7,335 for part-time courses 

For courses with an integrated foundation year, the first-year fee is £9,790 for courses in science, engineering and creative and performing arts, and £5,760 for classroom-based courses.

Maintenance loans will also rise each year in line with inflation.  

Accordingly, these are the fees that will be charged by the University for UK undergraduate students in the 2026/27 academic year subject to parliamentary approval taking place in early 2026.

UK Government information on tuition fees for UK undergraduate students in the 2027/2028 academic year

The changes below will apply from 1 August 2027. The government intends to lay regulations implementing these changes in early 2026 and will be subject to Parliamentary procedure. Further information can be found at GOV.UK's tuition fee changes webpage.

For the 2027/28 academic year, it is anticipated that the maximum annual tuition fee applicable to UK undergraduate students for approved providers will increase to:

  • £10,050 for standard full-time courses
  • £12,060 for full-time accelerated courses
  • £7,530 for part-time courses 

This means that if you start your studies in September 2026 on a standard full-time course, you will pay an annual tuition fee of £9,790 for your first year which will then rise to £10,050 for your second year of study starting in September 2027.  

Subsequent tuition fee rises for UK undergraduate students

Depending on the duration of your study, your tuition fees for subsequent academic years beyond the 2027/28 academic year may therefore be subject to further inflationary increases by the UK government in due course. This means that the fee set out above is likely to be increased again for the 2028/29 academic year.

Any annual increase in tuition fees as provided for above will be notified to students directly in writing at the earliest opportunity in advance of the academic year to which the rise may apply.

The following course-related costs are included in the fees:

  • A free electronic textbook for every module
  • All printing and copying required for your study
  • Self-service laptops available for loan for a maximum of 24 hours
  • Audio-visual equipment available for loan, including digital stills cameras, digital video recorders, digital audio recorders

The following course-related costs are not included in the fees, and you may be required to purchase these to complete the course. The costs are approximate and may change due to changes in pricing at the retailer:

A memory card/ SD card (£35 approximately).

To help make uni affordable, we do everything we can to support you. Find out more about undergraduate finance and all of our scholarships and bursaries.

Fees disclaimers

1. UK fees: The university reserves the right to increase undergraduate tuition fees in line with changes to legislation, regulation and any government guidance or decisions. The tuition fees for part-time UK study are subject to annual review and we reserve the right to increase the fees each academic year by no more than the level of inflation.

2. International fees: Tuition fees are subject to annual review and we reserve the right to increase the fees each academic year by no more than the level of inflation.

Any annual increase in tuition fees as provided for above will be notified to students at the earliest opportunity in advance of the academic year to which any applicable inflationary rise may apply.

Important information

We’ll carefully manage any future changes to courses, or the support and other services available to you, if these are necessary because of things like changes to government health and safety advice, or any changes to the law.

Any decisions will be taken in line with both external advice and the University’s Regulations which include information on this.

Our priority will always be to maintain academic standards and quality so that your learning outcomes are not affected by any adjustments that we may have to make.

At all times we’ll aim to keep you well informed of how we may need to respond to changing circumstances, and about support that we’ll provide to you.