Our games design course is designed to give you a skill set that’s resilient to the rapid changes in an expanding and evolving industry. You’ll gain hands-on experience that will help you build your portfolio and develop your experience in a wide range of design skills that will open up career opportunities in a broad range of creative industries.
The games industry is complex and diverse industry that spans a variety of old and new technologies fm print to computer software to 3D printed game pieces. Our BA/BSc in games design gives you the transferable skills and knowledge you need to become a successful games designer in this industry. Led by academic staff experienced in AAA, indie, tabletop and mobile gaming, you'll develop your technology and story development skills, as well as enhancing your game-play design expertise.
Depending on your interests, you will work on the technical side of games design and testing in the BSc, while the BA is focused on experience design and using scripting and games engines to produce satisfying gameplay experiences.
In BA / BSc Game Design we use an iterative cycle of sketching, paper prototyping and responding to feedback across all modules. This is facilitated through the asynchronous nature of online teaching and students use photographing and filming their work and sharing on Miro and other tools for feedback. The Games programmes are looking to use online prototyping tools such as Tabletop Simulator to allow for online experiential teaching and play testing (to be agreed). Games have been using online collaboration tools along with source control tools as part of second year for the last couple of years, with mixed results. We are looking to make them more central to technical teaching and assessment from year one.
We specialise in developing your design and communication skill and help you understand and evaluate the technologies and tools that are available to you in prototyping and testing your game ideas. Students will be introduced to a range of software and techniques to make playable prototypes quickly, including Adventure Game Studio, Unity, and Unreal.
You’ll get plenty of opportunities for collaborating with students from our 3D animation, art and design, computing and graphics departments as part of our coordinated activities.
Developing your career ambitions, you’ll have experience working on and pitching for industry briefs set by games professionals.
Former students have worked for CD Project Red, Capcom, and Ninja Theory among others. Our links with industry partners mean we have regular guest lectures, video interviews, and portfolio reviews as well as live briefs.
When it comes to support, you’ll be matched with a Personal Tutor to get the backing you need. You’ll also get support from our Student Learning and Graduate Academic Assistants who have personal experience in your subject.
Our games design course will help you realise your strengths and give you the broad knowledge, skill set and portfolio you need to succeed as a game designer, and in a variety of roles in the wider the creative industries.
Sign up now to receive more information about studying at Middlesex University London, including updates on places available in Clearing for 2020 entry.
We’ve made temporary changes to some course modules for students starting in 2020 in response to the coronavirus outbreak. If you’re applying to start this course or progressing into year one, two or three this autumn, there’s info on these updates below.
Having a professional portfolio is vital in helping you to begin your career, whether you want to start your own studio, join an existing indie studio or a major games company. This module aims to help you consolidate, present and disseminate the work you have already completed in your studies.
More information about this course
See the course specification for more information about typical course content outside of the coronavirus outbreak:
Optional modules are usually available at levels 5 and 6, although optional modules are not offered on every course. Where optional modules are available, you will be asked to make your choice during the previous academic year. If we have insufficient numbers of students interested in an optional module, or there are staffing changes which affect the teaching, it may not be offered. If an optional module will not run, we will advise you after the module selection period when numbers are confirmed, or at the earliest time that the programme team make the decision not to run the module, and help you choose an alternative module.
The programme is well resourced with state-of-the-art facilities - you will have access to over 30 workstations equipped with an impressive array of the latest software including Unity, Processing, OpenFrameworks, Maya, Z-Brush, After Effects, Flash, Final Cut Pro and Photoshop. Students will also have access to a Vicon Motion Capture and Green screen facility.
We’ll carefully manage any future changes to courses, or the support and other services available to you, if these are necessary because of things like changes to government health and safety advice, or any changes to the law.
Any decisions will be taken in line with both external advice and the University’s Regulations which include information on this.
Our priority will always be to maintain academic standards and quality so that your learning outcomes are not affected by any adjustments that we may have to make.
At all times we’ll aim to keep you well informed of how we may need to respond to changing circumstances, and about support that we’ll provide to you.
Start: October 2020, EU/International induction: September 2020
Duration: 3 years full-time
Start: October 2020
Duration: 1 year full-time +, 3 years full-time
Code: See How to apply tab
Start: October 2021
Duration: 3 years full-time, Normally 5 years part-time