Do you want to design and balance game mechanics as well as tell stories? On this hands on course, you'll be making games with a mix of digital and paper prototyping and planning from week one. You’ll gain hands-on experience that will help you build your portfolio that will set you up for a successful career in a range of creative industries.
The games industry is complex, diverse and spans a variety of old and new technologies from print to computer software to 3D printed game pieces. This BA gives you the transferable skills and knowledge you need to become a successful games designer in this fast-changing industry.
Past students have gone on to work for CD Projekt Red, Creative Assembly, King, Mediatonic, Media Molecule, among many others.
Led by academic staff experienced in AAA, indie, tabletop and mobile gaming, you'll develop your games design and prototyping core skills, as well as experimenting with environment and level design, scripting, game environmental storytelling and non-linear storytelling.
This is facilitated through a blended approach to teaching with a mix of in person and online teaching to help prepare you for the distributed nature of the world of work.
You will be introduced to a range of software and techniques to make playable prototypes quickly, including Adventure Game Studio, RPGMaker, RenPy, Unity and Unreal.
You’ll get plenty of hands-on experience and opportunities for collaborating with students from our 3D animation, art and design, music, computing and graphics departments as part of our coordinated workshop activities.
You’ll develop your employability skills and industry connections with a range of work placements and internship opportunities. Our links with industry partners also give you access to live briefs, guest lecturers, and potential employers.
Year on year, students from this programme produce fantastic, high quality game prototypes. Take a look at some of the games created by our 2022 graduates.
*this course is subject to review. We periodically re-evaluate our programmes to make sure the content and teaching stay up to date and relevant. Please check this page regularly for updates.
You’ll be matched with a Personal Tutor and will get support from our Student Learning and Graduate Academic Assistants.
Sign up now to receive more information about studying at Middlesex University London.
The overall themes of this degree are project work, analysis, research, reflection, collaboration, making, diversity, play and experimentation. You will learn key skills, such as: game design and prototyping, game engine scripting, environmental storytelling, game writing, idea generation and selection, game prototyping, basic programming, writing and storytelling for games and environmental design.
Having a professional portfolio is vital in helping you to begin your career, whether you want to start your own studio, join an existing indie studio or a major games company. This module aims to help you consolidate, present and disseminate the work you have already completed in your studies.
More information about this course
See the course specification for more information about typical course content outside of the coronavirus outbreak:
Optional modules are usually available at levels 5 and 6, although optional modules are not offered on every course. Where optional modules are available, you will be asked to make your choice during the previous academic year. If we have insufficient numbers of students interested in an optional module, or there are staffing changes which affect the teaching, it may not be offered. If an optional module will not run, we will advise you after the module selection period when numbers are confirmed, or at the earliest time that the programme team make the decision not to run the module, and help you choose an alternative module.
The programme is well resourced with state-of-the-art facilities - you will have access to over 30 workstations equipped with an impressive array of the latest software including Unity, Processing, OpenFrameworks, Maya, Z-Brush, After Effects, Flash, Final Cut Pro and Photoshop. Students will also have access to a Vicon Motion Capture and Green screen facility.
We’ll carefully manage any future changes to courses, or the support and other services available to you, if these are necessary because of things like changes to government health and safety advice, or any changes to the law.
Any decisions will be taken in line with both external advice and the University’s Regulations which include information on this.
Our priority will always be to maintain academic standards and quality so that your learning outcomes are not affected by any adjustments that we may have to make.
At all times we’ll aim to keep you well informed of how we may need to respond to changing circumstances, and about support that we’ll provide to you.
Start: September 2023, EU/International induction: September 2023
Duration: 3 years full-time
Start: October 2023
Duration: 1 year full-time +, 3 years full-time
Code: See How to apply tab
Start: October 2023
Duration: 3 years full-time, Normally 5 years part-time