Music for Film and Games BA Honours
2027-28 Year of entry
Subject to validation
Compose and produce sound for film, animation and games, developing your creative voice, technical skills and industry insight to shape stories through sound.
Why choose Music for Film and Games BA at Middlesex?
This course is designed for aspiring composers, producers and sound designers who want to create music and audio for film, television, animation and games. Through practical projects and industry-style briefs, you'll develop specialist skills while building a professional portfolio.
During your studies you will:
- Create original music and sound for film, animation, games and immersive media using industry-standard studios, software and production techniques
- Develop specialist skills in screen composition, sound design, audio post-production and interactive audio through hands-on creative projects
- Collaborate with filmmakers, animators and other creatives, reflecting the way professional productions are developed
- Build industry connections through placements, live briefs and networking opportunities across London's thriving film, television and games sectors
- Graduate with a portfolio of professional work and the creative, technical and commercial skills to pursue careers across screen media, game audio and the wider creative industries.
This course is subject to validation
A course marked as ‘subject to validation’ is in the final stages of approval and may therefore be subject to change. This approval process ensures that courses meet the highest academic standards to deliver you the best possible education. Once a course is approved, the webpage will be updated, the subject to validation statement removed, a full programme specification will be published and we will invite you to apply if you've registered interest with us.
If once validated the course is significantly amended, we will let you know if we have your details.
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About your course
You’ll develop your creative, technical and professional skills to compose, produce and design music and sound for film, animation and games. Through hands-on projects, studio practice and industry-focused briefs, you’ll explore screen composition, sound design, audio production, post-production and interactive audio. You’ll discover how music and sound shape storytelling, atmosphere and audience experience, while building your creative voice, professional portfolio and the practical skills you need to pursue a career across film, games, audio and the wider creative industries.
Explore the creative and technical foundations of music and sound through theory, notation, aural skills, and acoustics. You’ll develop an understanding of how sound is created, structured, and experienced, providing the knowledge needed to progress into composition, performance, music production, film, games, and other areas of creative practice.
Gain practical experience in recording and producing music and sound using professional approaches and creative technologies. Learn how to work with recording equipment, studio environments and production techniques to capture, edit and shape sound for a range of musical and media applications.
Build your creative voice through performance, composition, songwriting, musicianship and production. Investigate how musical ideas are developed from initial concepts through to finished work, while strengthening collaboration, stylistic awareness and communication skills for contemporary music-making.
Gain insight into the contemporary music industry, from live performance and recorded music to streaming, licensing and music for film, animation and games. Consider emerging technologies, including AI, and how they are shaping new opportunities and challenges for future music professionals.
Develop a critical understanding of the role of music and sound in moving-image media, examining how audiovisual relationships contribute to storytelling, narrative structure, character development, timing, meaning, and audience engagement. Learn to apply these techniques to specialist applications in advanced media practice.
Create and manipulate sound through recording, editing, processing and experimentation. This module introduces approaches to designing original sonic material for music, media and immersive experiences, helping you understand how sound can build atmosphere, communicate ideas and shape audience experiences.
Gain practical knowledge of live sound and immersive audio environments. Explore mixing, system setup and spatial sound techniques while learning how sound can be shaped for performances, installations and audience-focused experiences across live and emerging creative contexts.
Work alongside creatives from different disciplines to produce collaborative projects across music, arts and media. Build skills in communication, negotiation and creative problem-solving while learning how diverse ideas and practices combine to create innovative performances and productions.
Create music and sound for interactive environments, exploring how audio enhances gameplay, immersion and storytelling. Develop skills in adaptive composition, game sound design, middleware workflows and implementation techniques used in contemporary game audio production.
You will have the opportunity to engage in a professional placement within the music industries, enabling you to apply academic learning in a real-world context. You will develop your skills of employability and professional practice through structured workplace experience and critical evaluation of professional environments.
Produce an independent project focused on a specialist area of music or professional practice. Bring together your creative, technical and critical skills to realise a substantial piece of work that reflects your interests, career ambitions and developing expertise.
Discover how composers and sound designers bring visual stories to life. Gain experience in scoring, sound design, synchronisation and post-production workflows, exploring how audio creates emotion, atmosphere and meaning within professional film, animation and screen media environments.
This course is subject to validation. We will publish a full programme specification here when it is validated.
Teaching
You'll study in a collaborative learning environment that reflects the realities of today's music industry, combining academic insight with professional practice. Teaching is delivered by experienced academics and industry practitioners who bring current knowledge and real-world expertise into the classroom. Your learning combines structured teaching with independent study and collaborative project work, enabling you to build both the commercial knowledge and practical skills required to succeed in the evolving music industry.
You'll typically attend a combination of lectures, seminars, workshops and tutorials each week, alongside dedicated time for independent study, creative practice and project work.
A typical week includes:
- Lectures introducing key concepts, theories and contemporary industry practices
- Seminars exploring music, sound, media and creative industry topics through discussion and critical analysis
- Practical workshops in performance, composition, production, recording and sound design
- Tutorials and project supervision to support your creative and academic development
- Independent study, rehearsal and project work, allowing you to refine your practical skills and develop your portfolio.
Whether you study full-time or part-time, your timetable is designed to balance on-campus learning with independent study, creative practice, and other commitments. We aim to make timetables available to students at least 2 weeks before the start of the term.
Our excellent teaching and support teams will help you develop your skills from research and practical skills to critical thinking. And we offer free 24-hour laptop loans with full desktop software, free printing and Wi-Fi to use on or off campus.
This course is assessed through coursework, enabling you to demonstrate your knowledge, creativity and practical skills across a range of musical and professional contexts.
Throughout the course, you'll receive regular formative feedback through tutorials, workshops, presentations, performances, and studio production work review, helping you refine your work as it progresses. Every assessment is accompanied by detailed feedback, supporting your academic development, creative practice, and preparation for employment or further study.
Our excellent teaching and support teams will help you develop the skills relevant to your degree from research and practical skills to critical thinking. And we offer free 24-hour laptop loans with full desktop software, free printing and Wi-Fi to use on or off campus, even over the weekend.
Facilities
Our Sheppard Library provides a wide range of resources and support to help you to succeed in your studies.
Careers
How can the Music for Film and Games degree support your career?
A degree in Music for Film and Games prepares you for a wide range of careers across the screen, games and wider creative industries. You’ll combine creative composition with technical expertise, sound design, audio production and collaborative working, while developing an understanding of professional workflows and the contemporary creative sector.
Throughout the course, you’ll build the knowledge and practical skills needed to create music and sound for film, television, animation, games and immersive media. You'll also gain experience of collaborative working, project delivery and professional practice, preparing you for employment across a variety of creative sectors.
You will be equipped for roles across the music and creative industries, including:
- Film and television composer
- Sound designer
- Game sound designer
- Music producer
- Interactive audio designer
- Music publisher
- Recording studio professional
- Post-production specialist
- Music licensing or copyright executive
- Sound editor
- Foley artist
- Music technology specialist
Many graduates also build successful portfolio careers, combining creative practice with teaching, freelance projects, performance, production, or consultancy. This flexible approach reflects the way many professionals work across today's music and creative industries.
Entry requirements
At Middlesex, we're proud of how we recognise the potential of future students like you. We make fair and aspirational offers because we want you to aim high, and we’ll support you all the way.
Qualifications
- UCAS Tariff Points
- 80-112 UCAS tariff points
- A-level
- BB-BBC
- BTEC Requirements
- MMP-DMM
- Access Requirements
- Overall pass: must include 45 credits at level 3, of which all 45 must be at Merit or higher
- Combinations
- A combination of A-Level, BTEC and other accepted qualifications that total 80-112 UCAS Tariff points
We’ll always be as flexible as possible and take into consideration any barriers you may have faced in your learning. And, if you don’t quite get the grades you hoped for, we’ll also look at more than your qualifications. Things like your work experience, other achievements and your personal statement.
We'll accept T Levels for entry onto our undergraduate degree courses (including our extended courses with a foundation year) with the standard application of science requirements and GCSEs in line with UCAS tariff calculation.
Our entry requirements page outlines how we make offers.
If you have a qualification such as a foundation degree or HND or have gained credit at another university, you may be able to enter a Middlesex University course in year two or three. Find out how you can transfer courses.
If you have relevant qualifications or work experience, we may be able to count this towards your entry requirements.
Mature students (over 21)
We welcome applications from mature candidates, including those without formal qualifications, provided you can demonstrate relevant experience and ability.
We welcome students from the UK and all over the world. Join students from over 122 countries and discover why so many international students call our campus home:
- Quality teaching with top facilities plus flexible online learning
- Welcoming north London campus that's only 30 minutes from central London
- Work placements and networking with top London employers
- Award-winning career support to get you where you want to go after university.
Qualifications
We accept a wide range of qualifications across a variety of subject areas. Find out more about the accepted qualifications on your country's support page.
If you are unsure of the suitability of your qualifications or would like help with your application, please contact your nearest international office.
English language
You will need to meet our English language requirements. Don’t worry if you don't meet our minimum English language requirements, as we offer a Pre-sessional English course.
Visas
To study with us in the UK, you might need a student visa. Please check to see if this applies to you.
Please apply via UCAS.
Need help with your application? Check out our undergraduate application page.
Personal Statement
Find out how to make a an effective personal statement.
Interviews
You won't be required to interview for this course.
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See all students you can chat toFees and funding
The following fees are for the 2027/28 academic year:
UK students1
Full-time: £10,050*
Part-time: £83 per taught credit
International students2
Full-time students: £18,300
Part-time students: £152 per taught credit
Changes to tuition fees from the 2027-2028 academic year for UK undergraduate students
UK Government information on tuition fees for UK undergraduate students in the 2027/2028 academic year
If your course starts on or after 1 January 2027 and you're eligible, you may need to apply for funding through the Lifelong Learning Entitlement (LLE). Applications open in September 2026. This funding will also be available for eligible modules.
The changes below will apply from 1 August 2027. The government intends to lay regulations implementing these changes in early 2026 and will be subject to Parliamentary procedure. Further information can be found at GOV.UK's tuition fee changes webpage.
For the 2027/28 academic year, it is anticipated that the maximum annual tuition fee applicable to UK undergraduate students for approved providers will increase to:
- £10,050 for standard full-time courses
- £12,060 for full-time accelerated courses
- £7,530 for part-time courses.
This means that if you start your studies in September 2026 on a standard full-time course, you will pay an annual tuition fee of £9,790 for your first year which will then rise to £10,050 for your second year of study starting in September 2027.
Subsequent tuition fee rises for UK undergraduate students
Depending on the duration of your study, your tuition fees for subsequent academic years beyond the 2027/28 academic year may therefore be subject to further inflationary increases by the UK government in due course. This means that the fee set out above is likely to be increased again for the 2028/29 academic year.
Any annual increase in tuition fees as provided for above will be notified to students directly in writing at the earliest opportunity in advance of the academic year to which the rise may apply.
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